TypeCV documentation
TypeCV covers computer vision broadly. SfM is a current implementation area within geometry and 3D vision. Planned capabilities and implemented APIs are identified separately throughout these documents.
Project-wide
- Project introduction and development
- Architecture and TypeShade execution model
- TypeShade capabilities: source review and executable GPU probes
- GPU geometric vision operators, resource contracts and optimization
- Resident GPU pair verification, E/H estimation and relative pose
- Computer vision roadmap and evidence gates
Geometry and 3D vision: current SfM implementation
- SfM quickstart and current scope
- Calibrated two-view API and numerical behavior
- Incremental sparse reconstruction and bundle adjustment
- TypeShade GPU execution and resident scoring
- SfM-specific roadmap
Experiments
- Exploratory two-view pyramid video experiment
- Controlled-input pyramid video / COLMAP comparison
- Recorded software WebGPU run
- GPU P3P branch comparison on pyramid observations
- GPU PnP/triangulation/BA in the incremental pyramid reconstruction
- GPU numerical initialization through BA, with similarity-aligned camera comparison
- Resident pair verification: identical models, measured maps/bytes and buffer tradeoffs
Additional domain guides will accompany their implementations; the roadmap does not imply that image processing, optical flow, SLAM or learned-vision APIs are already available.